LEDGER SQUARE
48 x 48SafeCombat 1Everything that keeps a claim running sits on one plaza. The Vault takes your haul, the Outfitter sells the tools, the Exchange Board is where players actually trade, and the $EQTY board over the spawn carries the tape. Nobody can hit you here.
- Resources
- 4
- Creatures
- 1
- Boss
- none
IRONLEAF STAND
56 x 56SafeCombat 1A working forest north-east of the Square, cut through by a river and three plank crossings. Pine everywhere, ironleaf on the high ground, copper in the cut banks. Coyotes hunt in the open and a claim jumper camp holds the south-east ridge.
- Resources
- 6
- Creatures
- 4
- Boss
- none
SLACKWATER
40 x 40SafeCombat 1The quarry filled in years ago and nobody drained it. Four jetties reach into flat water, cook fires burn on the north shore, and at Silver Point the fish run pale enough to be worth the walk.
- Resources
- 5
- Creatures
- 1
- Boss
- none
THE DRAWDOWN
64 x 64Open PvPCombat 10West of the Square the ground drops into a strip mine that never closed. Silver seams, blackwood, slag golems, and Ursa Major in a den on the south-east rim. Anyone can hit you and everything you carry is on the table.
- Resources
- 4
- Creatures
- 3
- Boss
- Ursa Major
THE UNDERVAULT
40 x 40SafeCombat 5Somebody dug storage under Ledger Square and then walked away from it. Dust rats in the runs, paper hands in the cistern, margin leeches in the standing water, and the Overhang sitting on a pile nobody ever cleared.
- Resources
- 2
- Creatures
- 4
- Boss
- The Overhang
All five, in order
Portals connect them. Walk into one and you arrive next to the portal you came through, with your position saved per district.