EQUITIA DOCS
Written out of the game data files. The numbers on this page are the numbers the server runs on.
INTRODUCTION
Equitia is a browser MMO on Robinhood Chain, played from a wallet with nothing to download. You work a claim across five districts, level six trades to 99, and compete on weekly XP ranks that pay real tokenized stock out of an on-chain vault.
Two currencies keep it honest. Scrip is earned in game and never leaves it. $EQTY is on-chain and handles player trade, the Bell and cashing out. Every $EQTY trade pays a 4% tax that fills the Treasury, and the Treasury pays the rewards.
$EQTY is not deployed yet. Nothing on this site prints a contract address, a price or a market cap until it is. Launch goes out on @equitia first.
ACCOUNT AND WALLET
Your wallet is your account. Signing in takes two proofs and neither one is a transaction: a Privy session token, and a personal_sign over a one-time nonce that binds the address to that session. The game never holds your keys and never asks for gas to log in.
| Setting | Value |
|---|---|
| Chain | Robinhood Chain (id 4663) |
| Native token | ETH |
| Explorer | https://robinhoodchain.blockscout.com |
| Login | signature, no transaction |
| Characters | one per wallet |
| Session | 7 days |
Entry. After launch, filing a character costs 2,500 $EQTY, paid once from your wallet and burned on the spot. Charter characters filed before launch never pay it.
Basin Credit. Before launch every charter character receives 5,000 credit so the Exchange Board, the Bell and the burn ledger run for real. Credit is a play balance. It is not $EQTY and it carries no claim on $EQTY.
YOUR FIRST SESSION
A new character spawns in Ledger Square carrying a Copper Axe, a Copper Pick, a Hand Line and five cooked perch. Pick a name of 3 to 16 letters or numbers and the Basin is open.
- 01Click a pine next to you. The axe works from your pack, no equipping needed.
- 02Break a copper seam east of the plaza with the pick in your pack.
- 03Walk to the Foundry on the east side and smelt a Copper Bar.
- 04Kill a tick outside the fences. Eat perch from your pack to heal.
- 05Bank the haul at the Vault north-west of the plaza. Banked stock never drops.
- 06Sell the junk to Cutler Pace. He pays 55% of value.
- 07Read the Exchange Board north of the plaza. That is where the real money is.
- 08Take three contracts from the Contract Board south of the plaza.
DISTRICTS
Five districts, one character. Portals connect them and your position is saved per district, so you arrive next to the portal you came through. Safe districts never drop loot on death. The Drawdown is open PvP. The Undervault has no PvP, but dying there still costs you the pack.
| District | Size | PvP | Combat | What is there |
|---|---|---|---|---|
| Ledger Square | 48 x 48 | No | 1 | The safe hub. Vault, Outfitter, Exchange Board, the Bell, Contract Board, Treasury. |
| Ironleaf Stand | 56 x 56 | No | 1 | Old-growth timber. Early combat, brambles, the first real ore. |
| Slackwater | 40 x 40 | No | 1 | A flooded quarry. Fishing, cook fires, and silver runs outside the Drawdown. |
| The Drawdown | 64 x 64 | Yes | 10 | Open PvP. The richest ground and the worst neighbours. |
| The Undervault | 40 x 40 | No | 5 | Under the Square. No PvP, but dying still costs you the bag. |
LEDGER SQUARE
Everything that keeps a claim running sits on one plaza. The Vault takes your haul, the Outfitter sells the tools, the Exchange Board is where players actually trade, and the $EQTY board over the spawn carries the tape. Nobody can hit you here.
Landmarksthe pump house and the well at the centre of the plaza, the $EQTY board on stilts over spawn, the Vault, Cutler Pace's Outfitters, the Exchange Board, the Bell, the Contract Board, Odessa Finch's tape desk, the Foundry, with its furnace and quench trough, the Millhouse bench, the Treasury door.
PortalsIronleaf Stand at (44, 24), Slackwater at (24, 44), The Drawdown at (3, 24), The Undervault at (40, 32).
IRONLEAF STAND
A working forest north-east of the Square, cut through by a river and three plank crossings. Pine everywhere, ironleaf on the high ground, copper in the cut banks. Coyotes hunt in the open and a claim jumper camp holds the south-east ridge.
Landmarksthe river and its three plank crossings, the Ironleaf ring, a stand of old survey markers, Copper Cut, a hollow with a surveyor's cabin, the fenced Claim Jumper camp on the south-east ridge.
PortalsLedger Square at (3, 28).
SLACKWATER
The quarry filled in years ago and nobody drained it. Four jetties reach into flat water, cook fires burn on the north shore, and at Silver Point the fish run pale enough to be worth the walk.
Landmarksfour jetties on the south bank, the drying sheds, the North Shore cook fires, Silver Point and its gantry.
PortalsLedger Square at (2, 20).
THE DRAWDOWN
West of the Square the ground drops into a strip mine that never closed. Silver seams, blackwood, slag golems, and Ursa Major in a den on the south-east rim. Anyone can hit you and everything you carry is on the table.
Landmarksthe slag river, the collapsed Survey Tower, Silver Vein, with its ore cart and adit, the Trestle, Ursa Major's den behind the spoil heaps.
PortalsLedger Square at (1, 32).
THE UNDERVAULT
Somebody dug storage under Ledger Square and then walked away from it. Dust rats in the runs, paper hands in the cistern, margin leeches in the standing water, and the Overhang sitting on a pile nobody ever cleared.
Landmarksthe stairwell east of the plaza, the Paper Cistern, the Overhang's chamber.
PortalsLedger Square at (2, 20).
TOMBSTONES
Dying in a safe district respawns you at that district spawn with full health and nothing lost. Dying in the Drawdown or the Undervault drops your entire pack and half your carried scrip where you fell, for five minutes. Anyone can take it. Equipped weapon and armor stay on you. Anything in the Vault is never at risk.
CORE GAMEPLAY
Gather and fight for scrip, items and XP. Cook and forge to turn raw material into food, bars and gear. Bank what you want to keep and sell the rest, junk to Cutler and the good stuff to players. Then take the Drawdown for silver, blackwood, golems and Ursa Major, and climb the weekly ranks.
| Action | Timing |
|---|---|
| Walk one tile | 220 ms, validated server-side |
| Gather | about 2.4 s, faster with a better tool and level |
| Node respawn | 18 s |
| Swing | 1500 ms |
| Pack | 28 slots, stackables share a slot |
| Belt | 8 slots, keys 1 to 8 |
Click a tile to walk or hold WASD. Mouse wheel zooms. The minimap shows terrain, you, creatures, people and portals; click it to walk there. Tools work from the pack and the best tier you carry is used. Only edges, plate and marks equip.
RESOURCES
Click a tree, seam or fishing spot next to you. Each pull yields one item and its XP, and the node works out after a few pulls before it comes back.
| Node | Skill | Level | Tool | Gives | XP |
|---|---|---|---|---|---|
| Pine | timber | 1 | tier 1 | Pine Log | 25 |
| Ironleaf | timber | 15 | tier 2 | Ironleaf Log | 60 |
| Blackwood | timber | 40 | tier 3 | Blackwood Log | 160 |
| Copper Seam | mining | 1 | tier 1 | Copper Ore | 30 |
| Iron Seam | mining | 15 | tier 2 | Iron Ore | 70 |
| Silver Seam | mining | 40 | tier 3 | Silver Ore | 190 |
| Shallows | angling | 1 | tier 1 | Raw Perch | 28 |
| Deep Water | angling | 15 | tier 2 | Raw Sturgeon | 65 |
| Silver Run | angling | 40 | tier 3 | Raw Silverfin | 170 |
| Bramble | timber | 1 | none | Bramble Berries | 5 |
| Abandoned Claim | forging | 1 | none | Salvage | 18 |
Where each one grows: Ledger Square has Pine, Copper Seam, Bramble, Abandoned Claim. Ironleaf Stand has Pine, Ironleaf, Copper Seam, Iron Seam, Bramble, Shallows. Slackwater has Shallows, Deep Water, Silver Run, Pine, Bramble. The Drawdown has Blackwood, Silver Seam, Iron Seam, Silver Run. The Undervault has Abandoned Claim, Iron Seam.
SKILLS
Six skills on a curve that runs 1 to 99. Level 50 is 101,333 XP and level 99 is 13,034,431 XP. Combat level sets your health pool at 10 plus 2 per level, and your base swing.
| Skill | What it covers |
|---|---|
| Timber | Fell pine, ironleaf and blackwood. |
| Mining | Break copper, iron and silver seams. |
| Angling | Work the shallows, the deep and the silver runs. |
| Cooking | Turn a raw catch into something that heals. |
| Forging | Smelt bars, saw boards, build edges and plate. |
| Combat | Sets your health pool and your swing. |
TITLES
| Title | Earned by |
|---|---|
| Adept | any trade at 50 |
| Operator | combat 70 |
| Outlaw | 10 PvP kills |
| Bear Slayer | killed Ursa Major |
| Grandmaster | any trade at 99 |
COMBAT
Click a creature to attack. You walk adjacent and swing every 1.5 seconds. Damage is your attack multiplied by a roll between 0.5 and 1.1, minus part of the target defence. Attack is 2 plus 60% of combat level plus your weapon. Defence is 30% of combat level plus your armor. Eat to heal, and put food on the belt so one key does it.
PvP happens only in the Drawdown. Kills count toward Outlaw and toward your side score for the week. Everything you carry can be lost there, so bank first.
CREATURES
| Creature | Level | HP | Atk | Def | XP | Scrip | Drops |
|---|---|---|---|---|---|---|---|
| Tick | 1 | 10 | 1 | 0 | 18 | 1 to 4 | Tick Carapace 80% |
| Coyote | 8 | 30 | 6 | 2 | 55 | 4 to 12 | Coyote Tooth 50%, Bramble Berries 30% |
| Claim Jumper | 15 | 55 | 10 | 5 | 110 | 15 to 40 | Copper Bar 30%, Copper Edge 5% |
| Grizzly | 25 | 110 | 16 | 9 | 240 | 30 to 80 | Bear Hide 60%, Iron Bar 25% |
| Slag Golem | 40 | 220 | 26 | 14 | 520 | 80 to 180 | Silver Ore 40%, Iron Plate 8% |
| Ursa Major | 70 | 900 | 45 | 25 | 3,000 | 500 to 1500 | Ursa's Crown 15%, Silver Bar 90%, Bear Hide 100%, Silvered Edge 5% |
| Dust Rat | 6 | 26 | 5 | 1 | 45 | 3 to 10 | Rat Tail 60% |
| Paper Hand | 16 | 60 | 11 | 5 | 120 | 12 to 35 | Empty Folio 50%, Pry Bar 4% |
| Margin Leech | 28 | 120 | 18 | 9 | 280 | 30 to 80 | Margin Call 40%, Shorts' Mantle 3% |
| The Overhang | 45 | 700 | 32 | 18 | 2,200 | 300 to 900 | Long Lever 12%, Shorts' Mantle 20%, Salvage 100%, Silver Bar 60% |
Bosses respawn five minutes after a kill. Everything except the tick will come at you on sight.
LONGS AND SHORTS
Pick a side from the Sides panel. Longs think the Basin is worth holding. Shorts think the whole thing is exit liquidity and intend to be paid for saying so.
- ▸A side scores its members' XP for the week
- ▸25,000 for every boss kill
- ▸10,000 for every PvP kill, doubled when you kill the other side in the Drawdown
Sides lock for the week the moment you pick or switch. The winning side wears the Operator title the week after.
| Title | Earned by |
|---|---|
| Day One | held a side from the first week |
| Never Sold | a Long at combat 40 |
| Liquidator | a Short who stripped 100 abandoned claims |
CONTRACTS
The Contract Board in Ledger Square hands out three contracts a day, picked for your levels and fixed for that day. Claim them at the board when the work is done.
| Contract | Task | Scrip | XP |
|---|---|---|---|
| Cordwood | Fell 15 pine. | 60 | 200 timber |
| Copper Run | Break 12 copper ore. | 70 | 220 mining |
| Fry Up | Land 12 perch. | 65 | 210 angling |
| Camp Cook | Cook 8 perch. | 50 | 180 cooking |
| Ticked Off | Kill 10 ticks. | 55 | 200 combat |
| Cull the Pack | Kill 6 coyotes. | 120 | 400 combat |
| Ironleaf Order | Fell 10 ironleaf. | 150 | 450 timber |
| Iron Will | Break 10 iron ore. | 160 | 470 mining |
| Foundry Favour | Smelt 6 copper bars. | 90 | 300 forging |
| Bear Necessity | Kill 3 grizzlies. | 300 | 800 combat |
| Work the Claims | Strip 9 abandoned claims. | 110 | 280 forging |
| Rat Line | Kill 8 dust rats in the Undervault. | 140 | 420 combat |
COOKING AND FORGING
Cook at a fire. Smelt and build at the Foundry anvil. Saw boards at the Millhouse bench. Stand next to the station and the panel opens.
| Recipe | Station | Level | Needs | Makes | XP |
|---|---|---|---|---|---|
| Cook Perch | fire | 1 | 1 Raw Perch | Cooked Perch | 30 |
| Cook Sturgeon | fire | 15 | 1 Raw Sturgeon | Cooked Sturgeon | 75 |
| Cook Silverfin | fire | 40 | 1 Raw Silverfin | Cooked Silverfin | 200 |
| Smelt Copper | forge | 1 | 2 Copper Ore | Copper Bar | 20 |
| Smelt Iron | forge | 15 | 2 Iron Ore | Iron Bar | 55 |
| Smelt Silver | forge | 40 | 2 Silver Ore | Silver Bar | 150 |
| Saw Boards | bench | 1 | 1 Pine Log | Board | 10 |
| Copper Edge | forge | 5 | 3 Copper Bar + 1 Board | Copper Edge | 80 |
| Iron Edge | forge | 20 | 3 Iron Bar + 1 Board | Iron Edge | 220 |
| Silvered Edge | forge | 45 | 3 Silver Bar + 1 Blackwood Log | Silvered Edge | 600 |
| Iron Plate | forge | 25 | 5 Iron Bar | Iron Plate | 260 |
| Silvered Plate | forge | 50 | 5 Silver Bar + 2 Bear Hide | Silvered Plate | 700 |
| Silver Axe | forge | 42 | 2 Silver Bar + 2 Ironleaf Log | Silver Axe | 400 |
| Silver Pick | forge | 42 | 2 Silver Bar + 2 Ironleaf Log | Silver Pick | 400 |
ECONOMY
Scrip is off-chain and earned. $EQTY is on-chain and traded. They meet on the Exchange Board. The sinks are the entry fee, which burns in full, shop purchases, the Bell, which burns half of every pull, the market fee, which burns half its cut, and the tombstone tax of the Drawdown.
| Item | Cutler sells | Cutler buys |
|---|---|---|
| Copper Axe | 60 scrip | 22 scrip |
| Copper Pick | 60 scrip | 22 scrip |
| Hand Line | 45 scrip | 17 scrip |
| Copper Edge | 90 scrip | 33 scrip |
| Canvas Vest | 75 scrip | 28 scrip |
| Iron Axe | 270 scrip | 99 scrip |
| Iron Pick | 270 scrip | 99 scrip |
| Deep Rig | 240 scrip | 88 scrip |
| Iron Edge | 390 scrip | 143 scrip |
| Iron Plate | 450 scrip | 165 scrip |
| Pry Bar | 360 scrip | 132 scrip |
| Longs' Coat | 420 scrip | 154 scrip |
EXCHANGE BOARD
The Exchange Board lists items for $EQTY. Sellers keep 94%. Of the 6% fee, 3% is burned and 3% goes to the Treasury. Listings sit until somebody buys them or you pull them, and buying spends your in-game balance.
THE BELL
300 a pull. Half burns forever, half goes to the Treasury.
| Odds | Prize |
|---|---|
| 30% | 150 scrip |
| 20% | 400 scrip |
| 15% | 10 cooked sturgeon |
| 12% | 3 iron bars |
| 10% | 1,200 scrip |
| 6% | a silverfin |
| 4% | 2 silver bars |
| 2% | a Silvered Edge |
| 1% | the 10,000 scrip jackpot |
$EQTY
$EQTY is a fixed supply of 500,000,000, launching on Pons Launchpad on Robinhood Chain. Every trade pays 4%:
| Cut | Goes to |
|---|---|
| 3% | Treasury, which buys tokenized stock for the vault |
| 0.5% | liquidity |
| 0.5% | operations |
In game, $EQTY is a custodial balance. Deposit by sending to the game deposit address, credited after one confirmation. Withdraw at the Vault, capped at 40,000 a day.
Contract address: launch soon.
TREASURY AND TIERS
The Treasury is the wallet that takes the trade tax, the market fee and the Bell share. Its size in ETH sets the tier, and the tier sets how many ranked players get paid each week and which stocks are in the pool.
The ladder is priced in ETH. Until $EQTY trades there is nothing to price, so the Treasury holds the Seed tier and the site says so instead of converting a pre-launch credit balance into a number it is not.
| Tier | Treasury | Paid weekly | Stock pool |
|---|---|---|---|
| Seed | from launch | 3 | HOOD |
| Series A | 2 ETH+ | 10 | HOOD, NVDA |
| Series B | 10 ETH+ | 25 | HOOD, NVDA, MSFT |
| Blue Chip | 50 ETH+ | 50 | HOOD, NVDA, MSFT, AMZN, SPY |
SEED
- ▸Top 3 on weekly XP claim tokenized HOOD
- ▸Boss kills logged against future bounties
SERIES A
- ▸Top 10 on weekly XP paid
- ▸Ursa bounty: first kill of the week takes a stock bonus
- ▸Double XP weekends
SERIES B
- ▸Top 25 on weekly XP paid
- ▸Record Date: every player with 5+ active days takes a stock drop
- ▸Weekly PvP bounty
BLUE CHIP
- ▸Top 50 on weekly XP paid
- ▸Record Date pays double
- ▸District events with stock drops
- ▸Syndicate vault rewards
STOCK REWARDS AND CLAIMS
Every ISO week closes Monday 00:00 UTC. The top N by tier receive a signed claim for tokenized stock from the reward vault on Robinhood Chain. Open Ranks, check last week, press Claim, confirm in your wallet. One claim per rank per token, capped per day on chain.
Tokenized stock rewards follow the holder rules of each stock token. Where a wallet is not eligible for a given token, that reward pays in $EQTY instead.
THE VAULT
The Vault stores unlimited stacks. Deposit one, deposit the pack, withdraw one, five or all. Banked stock never drops, not even in the Drawdown. The EQTY tab handles withdrawals to your own wallet.
MARKS
Purely visual companions with no stats, sold by Cutler for scrip. Equip one in the Mark slot and it follows you into every district. Marks trade on the Exchange Board like anything else.
| Mark | Price | Notes |
|---|---|---|
| Ledger Cat | 750 scrip | Sits on the books. Moves for nobody. |
| Scrip Hound | 600 scrip | Sniffs out a bag from two districts away. |
| Tin Parrot | 675 scrip | Repeats the last thing you said in chat. |
| Bell Goat | 525 scrip | Headbutts the Bell. Never wins anything. |
| Pit Duck | 570 scrip | Floats through the flooded quarry. |
| Slag Moth | 630 scrip | Drawn to the furnace and to bad decisions. |
CONTROLS
| Key | Action |
|---|---|
| Click | Walk / interact |
| W A S D / arrows | Walk |
| 1 - 8 | Belt |
| I | Pack |
| K | Trades |
| Q | Contracts |
| P | Wallet |
| L | Ranks |
| H | Help |
| M | Mute |
| Enter | Chat |
| Esc | Close panel |
| Mouse wheel | Zoom |
ITEM INDEX
| Item | Type | Tier | Value | Notes |
|---|---|---|---|---|
| Pine Log | resource | 1 | 4 scrip | Green and heavy. |
| Ironleaf Log | resource | 2 | 12 scrip | Blunts a copper axe in one cut. |
| Blackwood Log | resource | 3 | 40 scrip | Only grows on the spoil heaps. |
| Copper Ore | resource | 1 | 6 scrip | Soft, red, everywhere. |
| Iron Ore | resource | 2 | 18 scrip | Heavy grey rock. |
| Silver Ore | resource | 3 | 60 scrip | Drawdown ground only. |
| Raw Perch | resource | 1 | 5 scrip | Needs a fire. |
| Raw Sturgeon | resource | 2 | 14 scrip | Took both hands. |
| Raw Silverfin | resource | 3 | 45 scrip | Pale and rare. |
| Salvage | resource | 1 | 10 scrip | Stripped off a claim somebody walked away from. |
| Bramble Berries | food | 1 | 2 scrip | Heals 3. |
| Cooked Perch | food | 1 | 12 scrip | Heals 8. |
| Cooked Sturgeon | food | 2 | 30 scrip | Heals 16. |
| Cooked Silverfin | food | 3 | 90 scrip | Heals 30. |
| Copper Bar | bar | 1 | 16 scrip | Two ore, one bar. |
| Iron Bar | bar | 2 | 45 scrip | Two ore, one bar. |
| Silver Bar | bar | 3 | 150 scrip | Worth carrying home. |
| Board | material | 1 | 10 scrip | Sawn at the Millhouse. |
| Copper Axe | tool | 1 | 40 scrip | Fells pine. |
| Iron Axe | tool | 2 | 180 scrip | Fells ironleaf. Faster. |
| Silver Axe | tool | 3 | 700 scrip | Fells anything standing. |
| Copper Pick | tool | 1 | 40 scrip | Breaks copper. |
| Iron Pick | tool | 2 | 180 scrip | Breaks iron. Faster. |
| Silver Pick | tool | 3 | 700 scrip | Breaks any seam. |
| Hand Line | tool | 1 | 30 scrip | Works the shallows. |
| Deep Rig | tool | 2 | 160 scrip | Works deep water. |
| Silver Rig | tool | 3 | 640 scrip | Works the silver runs. |
| Copper Edge | weapon | 1 | 60 scrip | +4 attack. |
| Iron Edge | weapon | 2 | 260 scrip | +9 attack. |
| Silvered Edge | weapon | 3 | 900 scrip | +16 attack. |
| Pry Bar | weapon | 2 | 240 scrip | +8 attack. Standard Undervault issue. |
| Long Lever | weapon | 4 | 3000 scrip | +22 attack. Taken off the Overhang. |
| Canvas Vest | armor | 1 | 50 scrip | +3 defence. |
| Iron Plate | armor | 2 | 300 scrip | +8 defence. |
| Silvered Plate | armor | 3 | 1100 scrip | +15 defence. |
| Longs' Coat | armor | 2 | 280 scrip | +7 defence. Never been sold. |
| Shorts' Mantle | armor | 3 | 1400 scrip | +13 defence. Cut from closed positions. |
| Bear Hide | misc | 2 | 80 scrip | Warm. Sells well. |
| Ursa's Crown | misc | 3 | 2500 scrip | Proof you put the bear down. |
| Coyote Tooth | misc | 1 | 15 scrip | Sharp. |
| Tick Carapace | misc | 1 | 3 scrip | Crunches. |
| Rat Tail | misc | 1 | 8 scrip | Cutler buys them anyway. |
| Empty Folio | misc | 1 | 20 scrip | Somebody held this all the way down. |
| Margin Call | misc | 2 | 60 scrip | Framed. A reminder. |
| Ledger Cat | mark | 2 | 500 scrip | Sits on the books. Moves for nobody. |
| Scrip Hound | mark | 2 | 400 scrip | Sniffs out a bag from two districts away. |
| Tin Parrot | mark | 2 | 450 scrip | Repeats the last thing you said in chat. |
| Bell Goat | mark | 2 | 350 scrip | Headbutts the Bell. Never wins anything. |
| Pit Duck | mark | 2 | 380 scrip | Floats through the flooded quarry. |
| Slag Moth | mark | 2 | 420 scrip | Drawn to the furnace and to bad decisions. |
FAIR PLAY AND THE PEOPLE
The server is authoritative. Every timer, roll and drop is computed on the server and the client only sends intents, which is the only reason the ranks page means anything. Wallet login is a signed message, never a transaction. The reward vault has per-token daily caps and a pause switch.
MARTA VOSSVault Keeper
Runs the only door in the Basin nobody has got through. Banked stock never drops, not even in the Drawdown, and the EQTY tab is where you withdraw to your own wallet.
CUTLER PACEOutfitter
Tools, edges and plate for scrip. He pays 55% of value when you sell to him, which is his way of telling you to use the Exchange Board instead.
ODESSA FINCHRegistrar
Keeps the tape and the weekly ranks. She will tell you where you sit and how far off the paying line you are, and she will not soften it.
Equitia is not affiliated with Robinhood Markets. Robinhood Chain is a public Ethereum L2 that anyone can deploy to.