EQUITIA DOCS
Written out of the game content file. The numbers on this page are the numbers the engine and the server run on.
WHAT EQUITIA IS
Equitia is a top-down shooter on Robinhood Chain, played the way Hotline Miami is played. A message turns up on the answering machine, you put on an animal mask, and you clear a building of the market floor by floor. Everyone in there dies in one hit. So do you. You carry three weapons and fire them yourself: the mouse aims, the left button pulls the trigger, R feeds the magazine. Clear a floor and the stairs open. The floor above has more of them, and more of them are armed.
Every finished job is worth XP on the weekly board, and the top of the board is paid in tokenized stock out of an on-chain reward vault funded by the 4% trade tax on $EQTY.
$EQTY is not deployed yet. Nothing on this site prints a contract address, a price or a market cap until it is. Launch goes out on @equitia first.
ACCOUNT AND WALLET
Your wallet is your account. Signing in takes two proofs and neither is a transaction: a Privy session token, and a personal_sign over a one-time nonce that binds your address to that session. The game never holds your keys and never asks for gas to log in.
| Setting | Value |
|---|---|
| Chain | Robinhood Chain (id 4663) |
| Login | signature, no transaction |
| Name | one per wallet, 3 to 16 letters or numbers |
| Session | 7 days |
Entry. After launch, filing a trader costs 2,500 $EQTY, paid once and burned on the spot. Traders filed before launch never pay it.
Pit Credit. Every trader filed before launch gets 5,000 credit for the Bell. Credit is a play balance. It is not $EQTY and carries no claim on $EQTY.
YOUR FIRST JOB
- 01Pick a job off the machine and a mask to wear. The mask decides what you walk in holding.
- 02Go in quiet if you can. A gun is heard three rooms away; a bat is not.
- 03Kick a door into somebody and they go down. Standing over them and pressing E finishes it.
- 04Guns run out. Take what the last one dropped, or throw the empty one at the next face.
- 05When the floor is clear the way out lights up. Walk back to it to bank the floor.
- 06You will die constantly. R puts you back at the top of the same floor immediately.
CONTROLS
| Input | Does |
|---|---|
| W A S D or arrows | Move |
| Mouse | Aim |
| Left button | Swing or fire |
| 1, 2, 3 | Automatic, sidearm, quiet |
| R | Reload, or take the floor again once you are dead |
| Right button or Q | Throw what you are holding |
| E or space | Pick up, and finish anyone on the floor |
| Esc or P | Pause |
| N | Music on and off |
| M | Everything on and off |
The keys are read off the physical key, not the letter printed on it, so WASD stays WASD on a Cyrillic or AZERTY layout. The floor plan in the bottom left corner shows the rooms, the doors, what is lying on the floor, who is still standing and where the stairs are; once a floor is quiet, arrows on the ground lead back to them.
THE JOBS
Five chapters, each a building with floors in it. A chapter opens when the one before it is finished, and each one starts with a message nobody signs.
| # | Job | Where | Floors | People | Armed | Who is there |
|---|---|---|---|---|---|---|
| 1 | Margin Call | Clearing house, third floor | 3 | 5 to 10 | 12% to 35% | Floor clerk, Collections, Broker |
| 2 | The Float | Transfer agent, two floors | 4 | 10 to 14 | 25% to 50% | Collections, Broker, Floor clerk, Runner, Floor security |
| 3 | Dark Pool | Server floor, no windows | 4 | 12 to 17 | 40% to 66% | Broker, Enforcer, Runner, Collections, Floor security, Internal audit |
| 4 | Short Squeeze | Prime broker, five floors up | 5 | 14 to 20 | 55% to 78% | Broker, Enforcer, Runner, Collections, Managing partner, Floor security, Internal audit |
| 5 | The Closing Bell | The exchange floor itself | 5 | 16 to 24 | 66% to 85% | Enforcer, Broker, Runner, Managing partner, Collections, Internal audit, Floor security |
The first floor of a job is the smallest and the quietest: a handful of people and almost nobody carrying. Every floor above it holds more of them and hands more of them a gun, up to the numbers in the last two columns. Floors are built from the seed the server hands out, so the same job is the same building for everyone who takes it that night.
WEAPONS
Three at a time. Something automatic on 1, a sidearm on 2, something quiet on 3. The left button fires whatever is in your hands and R feeds it. The magazine column is what it holds, then what you carry spare.
| Weapon | Slot | Magazine | Reload | Rate | Notes |
|---|---|---|---|---|---|
| Bare hands | 3 | — | — | 0.34s | Puts them on the floor. Finishing them is a second job. |
| Letter opener | 3 | — | — | 0.26s | Quick and silent. You have to be close enough to smell the aftershave. |
| Bull bat | 3 | — | — | 0.42s | One swing, one closed position. |
| Steel pipe | 3 | — | — | 0.5s | Slow, long, and it reaches through a doorway. |
| Broker's pistol | 2 | 12 + 24 | 1.1s | 0.3s | Twelve rounds a magazine, and the whole floor hears every one. |
| Silenced pistol | 2 | 9 + 18 | 1.2s | 0.34s | Nine rounds nobody hears. Reloads slower than it kills. |
| Margin revolver | 2 | 6 + 18 | 1.9s | 0.42s | Six, dead straight, and a long wait while you feed it again. |
| Compliance uzi | 1 | 25 + 50 | 1.5s | 0.075s | Holds the trigger down for you and sprays the room while it does it. |
| Audit rifle | 1 | 20 + 40 | 1.7s | 0.12s | Automatic and straight. It will take a corridor end to end. |
| Riot shotgun | 1 | 6 + 12 | 2.1s | 0.72s | Fills a doorway. Six times, then a long two seconds. |
Anything can be thrown with the right button, and it knocks flat whatever it hits. A door kicked into somebody does the same.
WHO IS UP THERE
| Them | Carries | Speed | Sees | Reacts in | Notes |
|---|---|---|---|---|---|
| Floor clerk | Bare hands | 96 | 210px | 0.34s | Runs the paperwork. Will still put you through a desk. |
| Collections | Bull bat | 104 | 220px | 0.3s | Sent when the margin call goes unanswered. |
| Broker | Broker's pistol | 92 | 250px | 0.46s | Shoots from across the room. |
| Enforcer | Riot shotgun | 82 | 230px | 0.55s | One shell fills a doorway. |
| Runner | Letter opener | 138 | 240px | 0.22s | Fast, and it always closes. |
| Floor security | Margin revolver | 98 | 245px | 0.42s | Six rounds, and every one of them straight. |
| Internal audit | Audit rifle | 86 | 275px | 0.62s | Holds the trigger down the length of a corridor. |
| Managing partner | Compliance uzi | 88 | 260px | 0.5s | Takes three hits and empties a magazine at you. |
Everyone dies in one hit except the managing partner, who takes three. Everyone kills you in one, unless the mask or the vest is holding.
HOW THEY NOTICE YOU
| You do | They |
|---|---|
| Walk into their vision cone | start a short reaction, then come for you |
| Fire a loud gun | hear it from across the floor and walk toward the sound |
| Fire the silenced pistol | hear it only from the next room |
| Swing a bat or a knife | hear almost nothing |
| Kick a door | hear the frame go, and whoever was behind it is on the floor |
| Die | go back to where they were standing, because the floor restarts |
The owl mask draws every cone on the floor while you wear it. Floor Plans in your kit gives you a little more warning before anyone sees you.
MASKS
| Mask | Trader | Walks in with | Perk | Unlock |
|---|---|---|---|---|
| Bull | The Long | Bull bat, Margin revolver | Bat and revolver, and the fastest hands in the building. | open |
| Bear | The Short | Letter opener, Broker's pistol | Knife, pistol, and it survives one hit per floor. | open |
| Owl | The Quant | Letter opener, Broker's pistol | Knife and pistol, and it shows you what every enemy can see. | open |
| Whale | The Whale | Letter opener, Riot shotgun | Walks in with the shotgun already loaded. Slower. | Clear two chapters |
| Snake | The Insider | Letter opener, Silenced pistol | Silenced pistol and quiet feet. Nobody hears the first three. | Clear twenty floors |
SCORING
Every floor is scored the way these games score it, and the run is the sum of its floors.
| For | Points |
|---|---|
| Every kill | 100 |
| Every step of a chain, on top of the kill | +25 |
| Killing in arm's reach instead of across the room | +60 |
| Clearing a floor | 500 |
| Clearing it without being touched | 1500 |
| Clearing it in under 90s | up to 800 |
A chain stays open for 4 seconds after a kill and closes the moment anything touches you. The weekly board adds 800 per floor, 20 per kill and 12,000 for finishing the chapter. The board closes Monday 00:00 UTC.
YOUR KIT
Permanent, bought with the scrip you walk out with, and it comes on every job whichever mask you wear.
| Kit | Per rank | Ranks | First rank costs |
|---|---|---|---|
| Kevlar Vest | Survive one more hit per floor. | 2 | 2,500 scrip |
| Better Shoes | +4% move speed per rank. | 4 | 400 scrip |
| Fast Hands | -8% swing and fire delay per rank. | 3 | 700 scrip |
| Subsonic Rounds | -15% noise per rank. | 3 | 600 scrip |
| Floor Plans | +15% warning before they notice you, per rank. | 3 | 600 scrip |
| Fee Rebates | +10% scrip per rank. | 5 | 400 scrip |
FAIR PLAY
A real-time shooter cannot be simulated on the server, so the server does the next best thing. It opens every job itself, stamps the start time and hands out the seed the building is built from. When the job ends it rebuilds the same floors and checks the claim:
- ▸no more floors than the building has, and no finish without every floor
- ▸no more kills than the people those floors held, plus the ones a restart puts back
- ▸no more points than those kills and floors could possibly pay
- ▸no more time than the wall clock allows, and no floor cleared faster than it can be walked
- ▸one open job at a time; starting another abandons the first
Anything that does not fit is recorded and not scored. The reason shows on your job record.
$EQTY
$EQTY is a fixed supply of 500,000,000, launching on Pons Launchpad on Robinhood Chain. Every trade pays 4%:
| Cut | Goes to |
|---|---|
| 3% | Treasury, which buys tokenized stock for the vault |
| 0.5% | liquidity |
| 0.5% | operations |
Contract address: 0x3C8Ae1c58881DfAAf27781CDb04AD60d32973dCf
THE BELL
In the lobby. 300 $EQTY a pull, 50% burned forever and the rest to the Treasury. It pays in scrip.
| Odds | Scrip |
|---|---|
| 30% | 150 |
| 20% | 300 |
| 15% | 500 |
| 12% | 800 |
| 10% | 1,200 |
| 6% | 2,000 |
| 4% | 3,500 |
| 2% | 6,000 |
| 1% | 10,000 |
TREASURY AND TIERS
The Treasury takes the trade tax and the Bell share. Its size in ETH sets the tier, and the tier sets how many traders get paid each week and which stocks are in the pool.
The ladder is priced in ETH. Until $EQTY trades there is nothing to price, so the Treasury holds the Seed tier and the site says so.
| Tier | Treasury | Paid weekly | Stock pool |
|---|---|---|---|
| Seed | from launch | 3 | HOOD |
| Series A | 2 ETH+ | 10 | HOOD, NVDA |
| Series B | 10 ETH+ | 25 | HOOD, NVDA, MSFT |
| Blue Chip | 50 ETH+ | 50 | HOOD, NVDA, MSFT, AMZN, SPY |
STOCK REWARDS AND CLAIMS
When the week closes, the top N by tier receive a signed claim for tokenized stock from the reward vault on Robinhood Chain. Open Ranks, check last week, press Claim, confirm in your wallet. One claim per rank per token, capped per day on chain.
Tokenized stock rewards follow the holder rules of each stock token. Where a wallet is not eligible for a given token, that reward pays in $EQTY instead.
LONGS AND SHORTS
Pick a side in the lobby. Longs think the market comes back. Shorts think it is going to zero and intend to be paid for saying so.
- ▸A side scores every run XP its members earn that week
- ▸25,000 on top for every boss a member puts down
- ▸The winning side wears its colour on the board the week after
Sides lock for the week the moment you pick one.
Equitia is not affiliated with Robinhood Markets. Robinhood Chain is a public Ethereum L2 that anyone can deploy to.